Heavenly Tower · Infernal Tower · 50/50

Energy200
Clear XP3,800
Base HP1,850,000
Map length5,800
Max enemies20
Spawn interval0.03s
Enemy traits RelicAkuTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Esoteric Uril Boss 1 100% 4,500,000 28,500 6.67s
Devil Wife 5 500% 47,500 40,000 10s 66.67–70s
Sir Rel Unlimited 150% 75,000 18,750 20s 66.67–80s
Trolly Blogger Unlimited 300% 1,500 600 26.67s 26.67–40s
Sinner Snache Unlimited 600% 49,200 16,800 53.33s 40–43.33s
Trolly Blogger Unlimited 300% 1,500 600 66.67s 40–60s
Sir Rel Unlimited 150% 75,000 18,750 106.67s 40–53.33s
Condemned Peng 3 500% 161,250 21,000 113.33s 80–83.33s
Trolly Blogger Unlimited 300% 1,500 600 133.33s 40–60s
Aku Doge Unlimited 150% 6,750 3,300 173.33s 40–53.33s
Sinner Snache Unlimited 600% 49,200 16,800 200s 40–53.33s
Once base HP ≤ 80% 2 types
Sir Rel 5 150% 75,000 18,750 after 0.07s 6.67–10s
Condemned Peng 3 500% 161,250 21,000 after 0.07s 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.