Heavenly Tower · Infernal Tower · 1/50

Energy100
Clear XP1,900
Base HP50,000
Map length3,900
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Fireworks Guys (Low-Yield) 5 100% 1 1 3.33s 6.67s
Fireworks Guys (High-Yield) 5 100% 1 1 6.67s 6.67s
Assassin Bear 1 1000% 5,500 30,000 200s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Killer Cat 10 1200% 43,200 2,880 Immediately 16.67–20s
Killer Cat 7 1200% 43,200 2,880 Immediately 6.67–10s
Killer Cat 5 1200% 43,200 2,880 Immediately 4–8s
Killer Cat Boss 1 100% 3,600 240 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.