Heavenly Tower · Zombie Citadel · 10/10

Energy200
Clear XP3,800
Base HP720,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits ZombieTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zoge 8 250% 37,500 4,500 10s 6.67–10s
Znache 6 250% 40,000 5,000 10s 10–13.33s
The Thrillerz 4 150% 15,000 9,750 10s 13.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
The Thrillerz Unlimited 150% 15,000 9,750 Immediately 10–20s
Squire Rel Unlimited 3000% 2,400 900 Immediately 13.33–16.67s
Li'l Zyclone 6 100% 333,333 333 Immediately 20–23.33s
Cadaver Bear 5 200% 240,000 10,000 Immediately 26.67–30s
Dread Bore 4 200% 800,000 9,000 Immediately 33.33–36.67s
Lord Gravey 3 200% 1,500,000 30,000 Immediately 40s
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.