Heavenly Tower · Zombie Citadel · 4/10

Energy120
Clear XP2,280
Base HP90,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 20 400% 320 120 5s 3.33–6.67s
Zroco 3 30% 4,500 1,500 10s 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Kang Roo 3 400% 16,000 1,000 Immediately 30–33.33s
Zroco 3 30% 4,500 1,500 Immediately 20–26.67s
Zigge 2 30% 14,400 1,080 Immediately 33.33s
Zory 1 30% 15,000 1,136 Immediately
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.