Heavenly Tower · Zombie Citadel · 2/10

Energy80
Clear XP1,520
Base HP30,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Hippoe 3 100% 1,000 100 Start 20s
Zoge 3 20% 3,000 360 16.67s 13.33–20s
Kang Roo 1 100% 4,000 250 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Kang Roo 3 100% 4,000 250 Immediately 20s
Zroco 5 20% 3,000 1,000 Immediately 13.33–16.67s
Zory Boss 1 20% 10,000 757 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.