Heavenly Tower · Angel Citadel · 1/10

Energy80
Clear XP1,520
Base HP15,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAngel

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 6 100% 80 30 10s 12.67–13.33s
Squire Rel 6 100% 80 30 10.67s 12.67–13.33s
Squire Rel 6 100% 80 30 11.67s 12.67–13.33s
Hippoe 2 100% 1,000 100 30s 32.67–33.33s
Hippoe 2 100% 1,000 100 40s 32.67–33.33s
Hippoe 2 100% 1,000 100 46.67s 32.67–33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
Squire Rel Unlimited 100% 80 30 Immediately 13.33–20s
Gabriel Boss 1 100% 13,000 1,550 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.