Heavenly Tower · Dark Citadel · 10/10

Energy200
Clear XP3,800
Base HP825,000
Map length5,800
Max enemies30
Spawn interval0.03s
Enemy traits DarkTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Dark Unlimited 800% 40,000 16,000 13.33s 13.33–26.67s
Black Slug Unlimited 600% 180,000 7,500 20s 20–33.33s
Lucky Dags 1 600% 600,000 144,000 40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Lucky Dags 2 600% 600,000 144,000 Immediately 26.67s
Gory Groom 1 800% 1,360,000 20,200 Immediately
Razorback Boss 1 100% 1,150,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.