Heavenly Tower · Heavenly Tower · 4/50

Energy40
Clear XP760
Base HP25,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingRed

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge 10 100% 90 8 Start 10.67–16s
Croco 10 100% 70 30 Start 13.33–20s
Jackie Peng 5 100% 1,300 80 33.33s 20–33.33s
Gory 3 100% 1,000 80 46.67s 30–43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Mooth 1 100% 5,000 350 Immediately
Squire Rel 16 1×16 100% 80 30 Immediately 0.07s
One Horn 1 100% 15,000 500 Immediately
Croco Unlimited 100% 70 30 Immediately 6.67–16.67s
Squire Rel Unlimited 100% 80 30 Immediately 6.67–16.67s
Teacher Bear Boss 1 100% 3,000 1,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.