Colosseum Stages · Otherworld Colosseum · 3/5
Energy200
Clear XP3,800
Base HP1,000,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits FloatingAngel
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 300% | 24,900 | 3,600 | 8s | 16.67–20s |
| | 1 | 4000% | 200,000 | 14,000 | 18.67s | — |
| | 3 | 150% | 28,500 | 22,500 | 26.67s | 20–23.33s |
| | 2 | 200% | 196,000 | 11,134 | 36.67s | 66.67–70s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 800,000 | 6,000 | Immediately | — |
| | 4 | 200% | 196,000 | 11,134 | Immediately | 40–43.33s |
| | 1 | 100% | 1,200,000 | 9,260 | Immediately | — |
| | 5 | 150% | 28,500 | 22,500 | after 33.33s | 43.33–46.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.