Colosseum Stages · Otherworld Colosseum · 4/5
Energy200
Clear XP3,800
Base HP2,000,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieFloatingAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 20 | 300% | 126,000 | 24,000 | 6.67s | 33.33–40s |
| | 5 | 300% | 45,000 | 5,400 | 10s | 20–26.67s |
| | 1 | 1200% | 120,000 | 36,000 | 13.33s | — |
| | 1 | 100% | 4,500 | 10,000 | 20s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 150% | 585,000 | 57,000 | Immediately | — |
| | 1 | 100% | 1,555,555 | 12,222 | Immediately | — |
| | 1 | 200% | 888,888 | 40,000 | after 26.67s | — |
| | 5 | 100% | 4,500 | 10,000 | after 33.33s | 10–13.33s |
| | 1 | 200% | 888,888 | 40,000 | after 76.67s | — |
| | 3 | 100% | 4,500 | 10,000 | after 80s | 3.33–10s |
| | 1 | 150% | 585,000 | 57,000 | after 83.33s | — |
| | 7 | 100% | 4,500 | 10,000 | after 113.33s | 10–16.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.