Colosseum Stages · Otherworld Colosseum · 4/5

Energy200
Clear XP3,800
Base HP2,200,000
Map length5,500
Max enemies30
Spawn interval0.03s
Enemy traits AngelAkuTraitlessColossusAlienBehemoth

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Angelic Gory 3 300% 294,000 16,701 6.67s 10–13.33s
Gabriel 20 500% 65,000 7,750 13.33s 10–13.33s
Divine Cyclone 1 100% 1,399,999 76,000 16.67s
Miz Devil 3 300% 900 3,750 23.33s 16.67–20s
Once base HP ≤ 99% 9 types
Kappy Jr. Boss 1 100% 2,000,000 38,000 Immediately
Medu-san 2 150% 1,182,000 13,200 Immediately 40–43.33s
Master A. 1 2000% 800,000 11,140 Immediately
Angelic Gory 10 300% 294,000 16,701 Immediately 20–23.33s
Great Angel Chibinel 1 100% 160,000 4,500 Immediately
Crustaceous Scissorex 1 100% 1,400,000 37,000 Immediately
Divine Cyclone 2 100% 1,399,999 76,000 after 33.33s 60–63.33s
Miz Devil 8 300% 900 3,750 after 33.33s 20–23.33s
Midnite D. 2 100% 300,000 23,000 after 33.33s 33.33–36.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.