Colosseum Stages · Otherworld Colosseum · 1/5
Energy200
Clear XP3,800
Base HP1,200,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienFloatingAkuRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 1200% | 54,000 | 45,000 | 10s | — |
| | 2 | 4000% | 200,000 | 14,000 | 16.67s | 20–23.33s |
| | 1 | 1600% | 480,000 | 16,000 | 33.33s | — |
| | Unlimited | 200% | 170,000 | 13,736 | 46.67s | 33.33–36.67s |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 1200% | 1,920,000 | 21,588 | Immediately | — |
| | 1 | 150% | 480,000 | 10,200 | Immediately | — |
| | 8 | 200% | 170,000 | 13,736 | Immediately | 26.67–30s |
| | 8 | 4000% | 200,000 | 14,000 | after 10s | 33.33–36.67s |
| | Unlimited | 1200% | 54,000 | 45,000 | after 13.33s | 26.67–30s |
| | 2 | 1600% | 480,000 | 16,000 | after 16.67s | 133.33–136.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.