Zero Legends · Sleeping Chasm · 5/6

Energy200
Clear XP11,400
Base HP1,800,000
Map length4,500
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessAkuAngelSageColossus

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel Unlimited 4800% 3,840 1,440 3.33s 6.67–13.33s
Snache Unlimited 4800% 4,800 720 3.33s 6.67–13.33s
Condemned Peng 1 600% 193,500 25,200 13.33s
Once base HP ≤ 99% 4 types
Ange Lackey 1 100% 700,000 13,000 after 3.33s
Condemned Peng 4 600% 193,500 25,200 after 10s 40–46.67s
Mega Baa Baa 4 240% 115,200 93,600 after 26.67s 40–46.67s
Le'Behemoth Boss 1 240% 912,000 32,640 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.