Zero Legends · Sleeping Chasm · 4/6

Energy180
Clear XP10,260
Base HP2,000,000
Map length5,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRelicRedAlien

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Celeboodle 6 1200% 108,000 60,000 3.33s 33.33–40s
Mr. Puffington 3 120% 480,000 36,000 20s 80–86.67s
Croakley 1 180% 648,000 6,820 50s
Puffzerker 1 250% 625,000 37,500 73.33s
Puffsley's Comet Boss 1 120% 1,080,000 48,000 40s
Once base HP ≤ 90% 1 type
Puffzerker 1 250% 625,000 37,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 per clear. Materials for the Ototo Corps.