Zero Legends · Konjac Valley · 6/6

Energy250
Clear XP14,250
Base HP1,200,000
Map length3,900
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessSageColossusDarkBehemoth

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Dogenstein 2 100% 120,000 10,000 20s 33.33–40s
Mega Baa Baa 1 200% 96,000 78,000 26.67s
Ragin' Gory 1 150% 481,851 16,851 36.67s
Once base HP ≤ 99% 5 types
Dark Dober Boss 1 100% 2,000,000 13,000 Immediately
Dogenstein Unlimited 100% 120,000 10,000 Immediately 20–26.67s
Tackey 1 250% 320,000 22,500 after 6.67s
Mega Baa Baa 5 200% 96,000 78,000 after 6.67s 26.67–33.33s
Ragin' Gory 2 150% 481,851 16,851 after 16.67s 53.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 4 (1 crown), 5 (2 crowns) per clear. Materials for the Ototo Corps.