Behemoth Culling Stages · Jinfore Volcano · 5/20
Energy250
Clear XP7,500
Base HP850,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingAlienDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 200% | 110,000 | 33,000 | 10s | 23.33–26.67s |
| | 2 | 1200% | 120,000 | 36,000 | 16.67s | 26.67–33.33s |
| | 1 | 2400% | 426,648 | 18,648 | 33.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 200% | 110,000 | 33,000 | Immediately | 23.33–30s |
| | 3 | 200% | 110,000 | 33,000 | Immediately | 20–26.67s |
| | 3 | 1200% | 120,000 | 36,000 | Immediately | 33.33–36.67s |
| | 1 | 2500% | 750,000 | 30,850 | Immediately | — |
| | 1 | 500% | 225,000 | 6,000 | Immediately | — |
| | 1 | 100% | 2,000,000 | 27,900 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 19%
Red Behemoth Stone 19%
Blue Behemoth Stone 19%
Green Behemoth Stone 19%
Yellow Behemoth Stone 24%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.