Behemoth Culling Stages · Ashvini Desert · 20/20

Energy250
Clear XP7,500
Base HP1,900,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothZombieFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Trolly Blogger Unlimited 300% 1,500 600 3.33s 10–13.33s
Trolly Blogger 5 300% 1,500 600 6.67s 13.33–16.67s
Jackie Peng Unlimited 4000% 52,000 3,200 13.33s 10–13.33s
Wild Doge 3 200% 110,000 33,000 20s 30s
Wild Doge 3 200% 110,000 33,000 30s 33.33–36.67s
Formicidaean Ariant 2 200% 150,000 270,000 33.33s 20–23.33s
Ensanglion the Calamity Boss 1 100% 2,800,000 200,000 50s
Cumulus Gallus 1 100% 1,770,000 20,000 66.67s
Trolly Blogger Unlimited 300% 1,500 600 80s 13.33–16.67s
Formicidaean Ariant 5 200% 150,000 270,000 80s 40–43.33s
Wild Doge 4 200% 110,000 33,000 133.33s 33.33–36.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 75% 1 type
Wild Doge 2 200% 110,000 33,000 Immediately 10–13.33s
Wild Doge 2 200% 110,000 33,000 Immediately 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.