Behemoth Culling Stages · Ashvini Desert · 19/20
Energy250
Clear XP7,500
Base HP1,210,000
Map length4,600
Max enemies20
Spawn interval0.03s
Enemy traits AngelTraitlessBehemothFloatingZombieDarkAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 5 | 200% | 27,000 | 3,200 | 6.67s | 10–13.33s |
| | Unlimited | 200% | 110,000 | 33,000 | 13.33s | 36.67–40s |
| | 5 | 200% | 27,000 | 3,200 | 13.33s | 10–13.33s |
| | 1 | 100% | 420,000 | 13,000 | 16.67s | — |
| | 12 | 4000% | 40,000 | 3,200 | 20s | 20–23.33s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 6 types | ||||||
| | 1 | 100% | 2,000,000 | 27,900 | Immediately | — |
| | 1 | 100% | 1,800,000 | 23,000 | Immediately | — |
| | Unlimited | 200% | 27,000 | 3,200 | after 6.67s | 16.67–20s |
| | Unlimited | 200% | 27,000 | 3,200 | after 10s | 16.67–20s |
| | 2 | 100% | 420,000 | 13,000 | after 16.67s | 53.33–56.67s |
| | 5 | 4000% | 40,000 | 3,200 | after 20s | 20–23.33s |
| | 1 | 100% | 1,400,000 | 37,000 | after 46.67s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 16%
Red Behemoth Stone 16%
Blue Behemoth Stone 2.5%
Green Behemoth Stone 2.5%
Blue Behemoth Stone ×2 29%
Green Behemoth Stone ×2 29%
Yellow Behemoth Stone 5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.