Into the Future · ItF Ch.3 · 8/48

Base HP20,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 1000% 5,000 500 10s 10–20s
B.B.Bunny Unlimited 1000% 5,000 500 15s 10–20s
Those Guys Unlimited 1000% 2,000 200 23.33s 5–10s
Squire Rel Unlimited 1000% 800 300 30s 8.33–16.67s
Sir Seal 3 1000% 25,000 1,500 33.33s 33.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 4 types
Sir Seal 5 1000% 25,000 1,500 Immediately 6.67s
B.B.Bunny 8 1000% 5,000 500 Immediately 4–8s
Ginger Snache 10 200% 24,000 3,600 Immediately 3–6s
One Horn 3 1000% 150,000 5,000 Immediately 10s
B.B.Bunny Boss 1 1000% 5,000 500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.