Into the Future · ItF Ch.3 · 8/48
Base HP20,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1000% | 5,000 | 500 | 10s | 10–20s |
| | Unlimited | 1000% | 5,000 | 500 | 15s | 10–20s |
| | Unlimited | 1000% | 2,000 | 200 | 23.33s | 5–10s |
| | Unlimited | 1000% | 800 | 300 | 30s | 8.33–16.67s |
| | 3 | 1000% | 25,000 | 1,500 | 33.33s | 33.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | 5 | 1000% | 25,000 | 1,500 | Immediately | 6.67s |
| | 8 | 1000% | 5,000 | 500 | Immediately | 4–8s |
| | 10 | 200% | 24,000 | 3,600 | Immediately | 3–6s |
| | 3 | 1000% | 150,000 | 5,000 | Immediately | 10s |
| | 1 | 1000% | 5,000 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.