Into the Future · ItF Ch.3 · 7/48
Base HP24,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits AlienDarkTraitless
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 500% | 75,000 | 2,500 | 6.67s | — |
| | 3 | 400% | 20,000 | 8,000 | 16.67s | 20s |
| | 3 | 400% | 20,000 | 8,000 | 20s | 20s |
| | 1 | 500% | 4,500 | 750 | 26.67s | — |
| | 1 | 500% | 4,500 | 750 | 30s | — |
| | Unlimited | 1000% | 13,000 | 800 | 40s | 20–40s |
| | Unlimited | 500% | 4,500 | 750 | 46.67s | 13.33–20s |
| | 1 | 500% | 4,500 | 750 | 50s | — |
| | 1 | 500% | 4,500 | 750 | 53.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 500% | 75,000 | 2,500 | Immediately | — |
| | 3 | 400% | 20,000 | 8,000 | Immediately | 6.67–13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.