Into the Future · ItF Ch.3 · 4/48

Base HP12,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Shibalien 1 500% 4,500 750 Start
Baa Baa 3 800% 4,000 400 6.67s 13.33–26.67s
Croco 5 800% 560 240 13.33s 5–10s
Squire Rel 5 800% 640 240 20s 6.67–13.33s
Hippoe Unlimited 800% 8,000 800 30s 20–30s
Baa Baa 3 800% 4,000 400 40s 20s
Baa Baa 3 800% 4,000 400 45s 20s
Croco Unlimited 800% 560 240 50s 8.33–16.67s
Squire Rel Unlimited 800% 640 240 53.33s 10–20s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 90% 2 types
Shibalien Unlimited 500% 4,500 750 Immediately 13.33–20s
Shibalien 9 500% 4,500 750 Immediately 1–2s
Shibalien 3 500% 4,500 750 Immediately 2–4s
Squire Rel Boss 1 800% 640 240 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.