Into the Future · ItF Ch.3 · 3/48
Base HP12,000
Map length5,600
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRed
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 800% | 1,600 | 160 | 3s | 2–6s |
| | Unlimited | 800% | 800 | 120 | 4s | 3–5s |
| | 3 | 800% | 4,000 | 400 | 8s | 20s |
| | 3 | 800% | 4,000 | 400 | 10s | 20s |
| | 3 | 800% | 12,000 | 960 | 16.67s | 13.33–26.67s |
| | 3 | 800% | 10,400 | 640 | 22s | 13.33–26.67s |
| | Unlimited | 200% | 20,000 | 2 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 800% | 4,000 | 400 | Immediately | 10–16.67s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 800% | 8,000 | 640 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.