Into the Future · ItF Ch.3 · 29/48
Base HP300,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 1500% | 1,500 | 225 | 0.07s | — |
| | Unlimited | 1500% | 1,500 | 225 | 3.33s | 6–12s |
| | Unlimited | 1500% | 3,000 | 300 | 9.33s | 6.67–13.33s |
| | Unlimited | 1500% | 22,500 | 1,800 | 13.33s | 44s |
| | 2 | 1500% | 22,500 | 1,800 | 18.33s | 44s |
| | 1 | 1500% | 22,500 | 1,800 | 23.33s | — |
| | 3 | 600% | 42,000 | 1,200 | 40s | 26.67–40s |
| | 10 | 1500% | 3,000 | 300 | 50s | 4–8s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 3 types | ||||||
| | Unlimited | 600% | 5,400 | 900 | Immediately | 10–20s |
| | 1 | 100% | 175,000 | 1,750 | Immediately | — |
| | 1 | 600% | 180,000 | 6,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.