Into the Future · ItF Ch.3 · 23/48

Base HP150,000
Map length5,600
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessAlienFloatingDark

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
Kang Roo 3 1200% 48,000 3,000 10s 60s
Kang Roo 3 1200% 48,000 3,000 13.33s 60s
Croco Unlimited 1200% 840 360 20s 10–20s
Snache Unlimited 1200% 1,200 180 24s 8.33–16.67s
Doge Unlimited 1200% 1,080 96 26s 8.33–16.67s
Scissoroo 3 250% 60,000 7,000 30s 60s
Scissoroo 3 250% 60,000 7,000 33.33s 60s
Maawth 1 250% 44,442 1,942 50s
Shadow Boxer K 1 200% 160,000 9,994 60s
Doge Dark Unlimited 400% 20,000 8,000 66.67s 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Kang Roo 1 1200% 48,000 3,000 Immediately
Once base HP ≤ 90% 1 type
Kang Roo 1 1200% 48,000 3,000 Immediately
Once base HP ≤ 80% 1 type
Kang Roo 1 1200% 48,000 3,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.