Into the Future · ItF Ch.3 · 22/48

Base HP160,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge 10 1200% 1,080 96 Start 6.67–13.33s
Snache 10 1200% 1,200 180 Start 6.67–13.33s
Those Guys 10 1200% 2,400 240 Start 6.67–13.33s
Squire Rel 5 1200% 960 360 30s 30s
Squire Rel 5 1200% 960 360 31.67s 30s
Squire Rel 5 1200% 960 360 33.33s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 4 types
Pigge Unlimited 1200% 18,000 1,440 Immediately 26.67–40s
B.B.Bunny Unlimited 1200% 6,000 600 Immediately 13.33–20s
Bore 1 200% 800,000 9,674 Immediately
Those Guys Boss 1 1200% 2,400 240 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.