Into the Future · ItF Ch.3 · 20/48

Base HP120,000
Map length4,400
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedAlienFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Those Guys 10 1200% 2,400 240 6s 3–6s
Those Guys 5 1200% 2,400 240 12s 5–10s
Squire Rel 5 1200% 960 360 13.33s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
B.B.Bunny Unlimited 1200% 6,000 600 Immediately 10–20s
Ginger Snache Unlimited 200% 24,000 3,600 Immediately 13.33–26.67s
Once base HP ≤ 90% 4 types
Ginger Snache 5 200% 24,000 3,600 Immediately 6.67–10s
LeMurr 5 250% 50,000 2,000 Immediately 20s
Scissoroo 3 250% 60,000 7,000 Immediately 20–30s
Maawth Boss 1 500% 88,885 3,885 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.