Into the Future · ItF Ch.3 · 19/48
Base HP108,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitlessDark
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | 1 | 250% | 150,000 | 625 | 16.67s | — |
| | Unlimited | 1200% | 840 | 360 | 26.67s | 6.67–13.33s |
| | Unlimited | 250% | 7,500 | 2,250 | 30s | 10–16.67s |
| | 1 | 400% | 20,000 | 8,000 | 40s | — |
| | 10 | 400% | 20,000 | 8,000 | 43.33s | 13.33–20s |
| | 10 | 100% | 30 | 2,000 | 50s | 30s |
| | Unlimited | 500% | 4,500 | 750 | 60s | 6.67–13.33s |
| | Unlimited | 250% | 11,250 | 9,375 | 80s | 33.33–50s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 5 | 250% | 11,250 | 9,375 | Immediately | 2–3s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.