Into the Future · ItF Ch.2 · 7/48
Base HP18,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits AlienTraitless
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 100% | 15,000 | 500 | 8s | — |
| | Unlimited | 600% | 420 | 180 | 11.33s | 8.33–16.67s |
| | Unlimited | 600% | 600 | 90 | 13.33s | 6.67–13.33s |
| | 1 | 250% | 2,250 | 375 | 23.33s | — |
| | 1 | 250% | 2,250 | 375 | 26.67s | — |
| | Unlimited | 600% | 7,800 | 480 | 40s | 26.67–53.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 250% | 2,250 | 375 | Immediately | — |
| | 1 | 250% | 2,250 | 375 | Immediately | — |
| | 1 | 250% | 2,250 | 375 | Immediately | — |
| | 1 | 100% | 15,000 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.