Into the Future · ItF Ch.2 · 35/48
Base HP247,500
Map length5,200
Max enemies9
Spawn interval0.03s
Enemy traits DarkAngelTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 200% | 160 | 400 | Start | — |
| | 3 | 200% | 10,000 | 4,000 | 26.67s | 3–5s |
| | 1 | 200% | 80,000 | 6,246 | 46.67s | — |
| | 3 | 200% | 26,000 | 3,100 | 60s | 4–6s |
| | 1 | 200% | 110,000 | 3,600 | 73.33s | — |
| | Unlimited | 200% | 10,000 | 4,000 | 93.33s | 13.33–20s |
| | Unlimited | 200% | 26,000 | 3,100 | 100s | 20–30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 200% | 26,000 | 3,100 | Immediately | 5–10s |
| | 2 | 200% | 110,000 | 3,600 | Immediately | 13.33–20s |
| | 1 | 100% | 175,000 | 6,497 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.