Into the Future · ItF Ch.2 · 23/48
Base HP112,500
Map length5,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienFloating
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 3 | 800% | 32,000 | 2,000 | 13.33s | 40s |
| | 3 | 800% | 32,000 | 2,000 | 16.67s | 40s |
| | Unlimited | 800% | 720 | 64 | 25.33s | 8.33–16.67s |
| | Unlimited | 800% | 800 | 120 | 26.67s | 8.33–16.67s |
| | Unlimited | 800% | 560 | 240 | 30s | 10–20s |
| | 1 | 100% | 24,000 | 2,800 | 40s | — |
| | 1 | 100% | 24,000 | 2,800 | 41.67s | — |
| | 1 | 250% | 44,442 | 1,942 | 60s | — |
| | 1 | 100% | 24,000 | 2,800 | 80s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 3 | 800% | 32,000 | 2,000 | Immediately | 4–8s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.