Into the Future · ItF Ch.2 · 22/48
Base HP120,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedFloating
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 5 | 800% | 720 | 64 | Start | 5–10s |
| | 3 | 800% | 4,000 | 400 | 10s | 10–20s |
| | 3 | 800% | 12,000 | 960 | 16.67s | 26.67s |
| | 5 | 800% | 640 | 240 | 40s | 3.33–6.67s |
| | 5 | 800% | 800 | 120 | 50s | 5–10s |
| | Unlimited | 800% | 4,000 | 400 | 66.67s | 13.33–26.67s |
| | 5 | 800% | 640 | 240 | 80s | 3.33–6.67s |
| | Unlimited | 800% | 12,000 | 960 | 90s | 33.33–50s |
| | Unlimited | 800% | 1,600 | 160 | 100s | 6.67–13.33s |
| | 5 | 800% | 640 | 240 | 120s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 2 types | ||||||
| | 2 | 600% | 210,000 | 3,000 | Immediately | 16.67s |
| | 1 | 800% | 1,600 | 160 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.