Into the Future · ItF Ch.2 · 22/48

Base HP120,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Doge 5 800% 720 64 Start 5–10s
B.B.Bunny 3 800% 4,000 400 10s 10–20s
Pigge 3 800% 12,000 960 16.67s 26.67s
Squire Rel 5 800% 640 240 40s 3.33–6.67s
Snache 5 800% 800 120 50s 5–10s
B.B.Bunny Unlimited 800% 4,000 400 66.67s 13.33–26.67s
Squire Rel 5 800% 640 240 80s 3.33–6.67s
Pigge Unlimited 800% 12,000 960 90s 33.33–50s
Those Guys Unlimited 800% 1,600 160 100s 6.67–13.33s
Squire Rel 5 800% 640 240 120s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 2 types
Shy Boy 2 600% 210,000 3,000 Immediately 16.67s
Those Guys Boss 1 800% 1,600 160 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.