Into the Future · ItF Ch.1 · 5/48
Base HP8,000
Map length6,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 150% | 135 | 12 | 6s | 6.67–13.33s |
| | 3 | 150% | 750 | 75 | 13.33s | 20–30s |
| | 3 | 150% | 120 | 45 | 26s | 20s |
| | 3 | 150% | 120 | 45 | 28s | 20s |
| | 3 | 150% | 120 | 45 | 30s | 20s |
| | Unlimited | 150% | 300 | 30 | 40s | 6.67–16.67s |
| | Unlimited | 150% | 1,950 | 120 | 50s | 26.67–40s |
| | 5 | 150% | 750 | 75 | 80s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | Unlimited | 150% | 120 | 45 | Immediately | 10–20s |
| | 1 | 150% | 3,750 | 225 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.