Into the Future · ItF Ch.1 · 4/48
Base HP6,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessAlien
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 3 | 150% | 750 | 75 | 13.33s | 26.67s |
| | 5 | 150% | 105 | 45 | 26.67s | 5–10s |
| | 5 | 150% | 120 | 45 | 40s | 6.67–13.33s |
| | Unlimited | 150% | 1,500 | 150 | 60s | 40–60s |
| | 1 | 50% | 450 | 75 | 83.33s | — |
| | 3 | 150% | 750 | 75 | 93.33s | 40s |
| | 3 | 150% | 750 | 75 | 98.33s | 40s |
| | Unlimited | 150% | 105 | 45 | 100s | 8.33–16.67s |
| | Unlimited | 150% | 120 | 45 | 106.67s | 10–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 50% | 450 | 75 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.