Into the Future · ItF Ch.3 Zombie · 10/48
Base HP252,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessZombieAlien
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 2400% | 31,200 | 1,920 | 5s | — |
| | 1 | 2400% | 24,000 | 1,920 | 10s | — |
| | 1 | 2400% | 24,000 | 2,400 | 13.33s | — |
| | 3 | 800% | 72,000 | 40,000 | 23.33s | 13.33s |
| | 3 | 800% | 72,000 | 40,000 | 26.67s | 13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 6 types | ||||||
| | 3 | 250% | 120,000 | 9,000 | Immediately | 16.67–20s |
| | 3 | 250% | 125,000 | 9,472 | Immediately | 30s |
| | Unlimited | 250% | 100,000 | 10,000 | Immediately | 33.33–40s |
| | 10 | 800% | 36,000 | 30,000 | Immediately | 2–4s |
| | 10 | 800% | 36,000 | 30,000 | Immediately | 3–6s |
| | 3 | 1200% | 240,000 | 9,600 | Immediately | 5s |
| | 1 | 800% | 72,000 | 40,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.