Into the Future · ItF Ch.3 Zombie · 3/48
Base HP168,000
Map length5,600
Max enemies15
Spawn interval0.03s
Enemy traits ZombieRedTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 150% | 15,000 | 9,750 | 4s | 3.33–6.67s |
| | Unlimited | 250% | 40,000 | 5,000 | 12s | 5–10s |
| | 3 | 2400% | 12,000 | 1,200 | 20s | 13.33–20s |
| | 3 | 250% | 120,000 | 9,000 | 33.33s | 26.67–40s |
| | 3 | 250% | 105,000 | 20,000 | 44s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | Unlimited | 2400% | 12,000 | 1,200 | Immediately | 20–30s |
| | 3 | 2400% | 4,800 | 480 | Immediately | 2–6s |
| | 5 | 2400% | 24,000 | 1,920 | Immediately | 6.67–13.33s |
| | 1 | 250% | 125,000 | 9,472 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.