Into the Future · ItF Ch.3 Zombie · 2/48
Base HP112,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAlienTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 250% | 40,000 | 5,000 | 3.33s | 5–10s |
| | Unlimited | 250% | 120,000 | 9,000 | 13.33s | 53.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | 1 | 800% | 960,000 | 17,600 | Immediately | — |
| | 3 | 250% | 120,000 | 9,000 | Immediately | 30s |
| | Unlimited | 1400% | 12,600 | 2,100 | Immediately | 3.33s |
| | 1 | 100% | 333,333 | 333 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.