Into the Future · ItF Ch.3 Zombie · 12/48
Base HP280,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAlienTraitlessRedFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 250% | 37,500 | 12,500 | Start | 10–20s |
| | 5 | 1400% | 42,000 | 12,600 | 6.67s | 10–20s |
| | 1 | 2400% | 31,200 | 1,920 | 16.67s | — |
| | Unlimited | 250% | 37,500 | 12,500 | 66.67s | 26.67–40s |
| | Unlimited | 1400% | 42,000 | 12,600 | 100s | 20–30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 5 types | ||||||
| | 10 | 150% | 15,000 | 9,750 | Immediately | 6.67–10s |
| | 3 | 250% | 105,000 | 20,000 | Immediately | 16.67–20s |
| | 5 | 1400% | 126,000 | 4,200 | Immediately | 10s |
| | 5 | 300% | 36,000 | 5,400 | Immediately | 5–10s |
| | 5 | 300% | 36,000 | 5,400 | Immediately | 1.67–3.33s |
| | 1 | 200% | 90,000 | 2,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.