Into the Future · ItF Ch.2 Zombie · 48/48
Base HP540,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienZombieFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 750% | 33,750 | 28,125 | 10s | 16.67–20s |
| | 10 | 100% | 10,000 | 6,500 | 20s | 3.33–10s |
| | 1 | 600% | 144,000 | 16,800 | 36.67s | — |
| | 1 | 600% | 144,000 | 16,800 | 40s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 8 | 100% | 17,500 | 17,000 | Immediately | 13.33–16.67s |
| | 1 | 200% | 1,440,000 | 50,000 | Immediately | — |
| | 2 | 600% | 360,000 | 1,500 | Immediately | 33.33s |
| | 1 | 600% | 266,664 | 7,998 | Immediately | — |
| Once base HP ≤ 50% 1 type | ||||||
| | 1 | 600% | 360,000 | 1,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.