Floating Continent

Into the Future · ItF Ch.2 Zombie · 47/48

Base HP750,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAngelFloatingAlienZombie

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Baa Baa 3 1800% 9,000 900 16.67s 4–8s
Those Guys 20 1800% 3,600 360 18.67s 5–10s
Heavenly Hippoe 1 250% 137,500 4,500 26.67s
Heavenly Hippoe 1 250% 137,500 4,500 31.67s
Heavenly Hippoe 1 250% 137,500 4,500 36.67s
Gabriel Unlimited 250% 32,500 3,875 50s 26.67–53.33s
Baa Baa 3 1800% 9,000 900 66.67s 4–8s
Heavenly Hippoe Unlimited 250% 137,500 4,500 133.33s 60–80s
Maawth 3 1000% 177,770 7,770 166.67s 166.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Zir Zeal Unlimited 200% 150,000 9,000 Immediately 60–80s
Imperator Sael 5 1000% 150,000 5,000 Immediately 30–40s
Dread Bore 2 120% 480,000 5,400 Immediately 50s
Ursamajor Boss 1 600% 180,000 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.