Into the Future · ItF Ch.2 Zombie · 39/48
Base HP432,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits ZombieDarkTraitlessFloatingAlien
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 10 | 200% | 30,000 | 3,600 | 13.33s | 13.33–26.67s |
| | 4 | 250% | 100,000 | 7,807 | 16.67s | 29.33–58.67s |
| | 4 | 1800% | 18,000 | 1,440 | 20s | 14.67–29.33s |
| | 1 | 1000% | 177,770 | 7,770 | 26.67s | — |
| | 1 | 1000% | 177,770 | 7,770 | 30s | — |
| | 1 | 200% | 200,000 | 15,994 | 61.33s | — |
| | 10 | 200% | 30,000 | 10,000 | 100s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 1000% | 177,770 | 7,770 | Immediately | — |
| | 5 | 200% | 30,000 | 10,000 | Immediately | 6.67–10s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.