Into the Future · ItF Ch.2 Zombie · 38/48
Base HP480,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitlessZombie
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | 1 | 1000% | 200,000 | 8,000 | 20s | — |
| | 3 | 1800% | 3,600 | 360 | 26.67s | 16.67s |
| | 3 | 1800% | 3,600 | 360 | 29.33s | 16.67s |
| | 3 | 1800% | 3,600 | 360 | 36s | 16.67s |
| | 3 | 200% | 30,000 | 3,600 | 33.33s | 16.67–26.67s |
| | 3 | 200% | 32,000 | 4,000 | 40s | 16.67–33.33s |
| | 3 | 200% | 30,000 | 10,000 | 46.67s | 16.67–33.33s |
| | 1 | 120% | 144,000 | 6,000 | 53.33s | — |
| | 5 | 750% | 33,750 | 28,125 | 60s | 30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 3 | 1000% | 200,000 | 8,000 | Immediately | 6.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.