Into the Future · ItF Ch.1 Zombie · 5/48

Base HP120,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieRedTraitlessAlien

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Zoge Unlimited 150% 22,500 2,700 6s 6.67–13.33s
B.B.Bunny 3 1200% 6,000 600 13.33s 20–30s
Squire Rel 3 1200% 960 360 26s 20s
Squire Rel 3 1200% 960 360 28s 20s
Squire Rel 3 1200% 960 360 30s 20s
Those Guys Unlimited 1200% 2,400 240 40s 6.67–16.67s
Jackie Peng Unlimited 1200% 15,600 960 50s 26.67–40s
B.B.Bunny 5 1200% 6,000 600 80s 26.67–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel Unlimited 1200% 960 360 Immediately 10–20s
Sir Seal 2 1200% 30,000 1,800 Immediately 10s
Imperator Sael 2 500% 75,000 2,500 Immediately 16.67s
Zir Zeal 3 150% 112,500 6,750 Immediately 16.67s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.