Into the Future · ItF Ch.1 Zombie · 3/48
Base HP120,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessZombieRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 1200% | 2,400 | 240 | 4s | 6.67–16.67s |
| | Unlimited | 150% | 24,000 | 3,000 | 12s | 5–10s |
| | 3 | 1200% | 6,000 | 600 | 20s | 13.33–20s |
| | 3 | 150% | 72,000 | 5,400 | 33.33s | 26.67–40s |
| | 3 | 150% | 63,000 | 12,000 | 44s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | Unlimited | 1200% | 6,000 | 600 | Immediately | 20–30s |
| | 3 | 1200% | 2,400 | 240 | Immediately | 2–6s |
| | 1 | 1200% | 12,000 | 960 | Immediately | — |
| | 1 | 150% | 75,000 | 5,683 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.