Collaboration Gauntlet Stages · Test of Might: Ranma 1/2 · 18/20

Energy130
Clear XP2,470
Base HP850,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny 10 2600% 13,000 1,300 10s 5–10s
Pigge 1 2600% 39,000 3,120 10s
Pigge 1 2600% 39,000 3,120 30s
Pigge 1 2600% 39,000 3,120 43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Squire Rel Unlimited 2600% 2,080 780 Immediately 5–10s
Those Guys Unlimited 2600% 5,200 520 Immediately 5–10s
Enemy No.546 1 280% 378,000 8,400 Immediately
Pigge 6 3×2 2600% 39,000 3,120 Immediately 0.07s
B.B.Bunny 12 3×4 2600% 13,000 1,300 Immediately 0.07s
Squire Rel 12 3×4 2600% 2,080 780 Immediately 0.07s
Those Guys 12 3×4 2600% 5,200 520 Immediately 0.07s
Enemy No.545 1 280% 448,000 8,820 Immediately
Enemy No.544 1 280% 503,999 12,600 Immediately
Enemy No.543 1 280% 461,999 11,200 Immediately
Enemy No.542 Boss 1 520% 624,000 46,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.