Collaboration Gauntlet Stages · Test of Might: Ranma 1/2 · 17/20

Energy130
Clear XP2,470
Base HP800,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny 10 2400% 12,000 1,200 10s 5–10s
Pigge 1 2400% 36,000 2,880 10s
Pigge 1 2400% 36,000 2,880 30s
Pigge 1 2400% 36,000 2,880 43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Squire Rel Unlimited 2400% 1,920 720 Immediately 5–10s
Those Guys Unlimited 2400% 4,800 480 Immediately 5–10s
Enemy No.546 1 260% 351,000 7,800 Immediately
Pigge 6 3×2 2400% 36,000 2,880 Immediately 0.07s
B.B.Bunny 12 3×4 2400% 12,000 1,200 Immediately 0.07s
Squire Rel 12 3×4 2400% 1,920 720 Immediately 0.07s
Those Guys 12 3×4 2400% 4,800 480 Immediately 0.07s
Enemy No.545 1 260% 416,000 8,190 Immediately
Enemy No.544 1 260% 468,000 11,700 Immediately
Enemy No.543 1 260% 429,000 10,400 Immediately
Enemy No.542 Boss 1 480% 576,000 43,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.