Gauntlet Stages · Monthly Event All-Stars Grateful Gathering · 10/10

Energy150
Clear XP2,850
Base HP780,000
Map length4,500
Max enemies5
Spawn interval0.03s
Enemy traits RedDarkAngelAlienTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Red Slug 1 1800% 180,000 13,500 4s
Black Slug 1 900% 270,000 11,250 13.33s
Firecracker 9 9000% 45,000 4,500 16.67s 6.67–10s
Angelic Slug 1 600% 450,000 19,800 20s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Firecracker Unlimited 9000% 45,000 4,500 Immediately 3.33–10s
The Red Malice 1 350% 1,400,000 15,400 Immediately
Firecracker 8 9000% 45,000 4,500 Immediately 0.07s
Gorilliam 1 1100% 2,200,000 22,275 Immediately
Firecracker 4 9000% 45,000 4,500 Immediately 0.07s
Firecracker 12 6×2 9000% 45,000 4,500 Immediately 0.07s
Selena 1 400% 1,600,000 36,000 Immediately
Heavenly Le'saint Boss 1 400% 2,400,000 48,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.