Gauntlet Stages · Monthly Event All-Stars Grateful Gathering · 9/10

Energy140
Clear XP2,660
Base HP660,000
Map length4,500
Max enemies5
Spawn interval0.03s
Enemy traits RedDarkAngelAlienTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Red Slug 1 1200% 120,000 9,000 4s
Black Slug 1 600% 180,000 7,500 13.33s
Firecracker 9 7500% 37,500 3,750 16.67s 6.67–10s
Angelic Slug 1 400% 300,000 13,200 20s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Firecracker Unlimited 7500% 37,500 3,750 Immediately 3.33–10s
The Red Malice 1 250% 1,000,000 11,000 Immediately
Firecracker 8 7500% 37,500 3,750 Immediately 0.07s
Gorilliam 1 900% 1,800,000 18,225 Immediately
Firecracker 4 7500% 37,500 3,750 Immediately 0.07s
Firecracker 12 6×2 7500% 37,500 3,750 Immediately 0.07s
Selena 1 300% 1,200,000 27,000 Immediately
Heavenly Le'saint Boss 1 300% 1,800,000 36,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.