Collaboration Stages · Devilish Illusion · 1/2

Energy100
Clear XP4,000
Base HP100,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Those Guys Unlimited 400% 800 80 Start 6.67–20s
Squire Rel 5 400% 320 120 8.33s 6.67–10s
Gory 5 400% 4,000 320 16.67s 6.67–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
スーパーデビル 1 100% 50,000 1,500 Immediately
Those Guys 3 400% 800 80 Immediately 0.07s
Squire Rel 3 400% 320 120 Immediately 0.07s
Croco 3 400% 280 120 Immediately 0.07s
Doge Dark Unlimited 100% 5,000 2,000 Immediately 16.67–33.33s
ワンダーマリア Boss 1 10% 100,000 3,333 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.