Collaboration Stages · Merc Storia: Mystery · 3/3
Energy90
Clear XP2,700
Base HP150,000
Map length4,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 600% | 22,800 | 4,680 | Start | — |
| | Unlimited | 600% | 14,400 | 1,440 | 12s | 26.67–40s |
| | 3 | 600% | 19,200 | 2,580 | 20s | 26.67–40s |
| | 1 | 600% | 22,800 | 4,680 | 60s | — |
| | 1 | 600% | 22,800 | 4,680 | 66.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 600% | 28,800 | 2,400 | Immediately | 20–30s |
| | 8 | 600% | 28,800 | 2,400 | Immediately | 6.67–10s |
| | 1 | 300% | 120,000 | 6,000 | Immediately | — |
| | 1 | 100% | 320,000 | 8,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.