Collaboration Stages · Groove Like A Bear · 3/3

Energy100
Clear XP3,000
Base HP20,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits Traitless

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 10 100% 80 30 Start 2–6s
Squire Rel Unlimited 100% 80 30 40s 6–12s
Enemy No.415 1 75% 3,600 202 20s
Enemy No.415 1 75% 3,600 202 20.13s
Enemy No.415 1 75% 3,600 202 46.67s
Enemy No.415 1 75% 3,600 202 46.8s
Enemy No.415 1 75% 3,600 202 70s
Enemy No.415 1 75% 3,600 202 70.13s
Enemy No.415 1 75% 3,600 202 70.27s
Enemy No.415 1 75% 3,600 202 90s
Enemy No.415 1 75% 3,600 202 90.13s
Enemy No.415 1 75% 3,600 202 90.27s
Enemy No.415 1 75% 3,600 202 106.67s
Enemy No.415 1 75% 3,600 202 106.8s
Enemy No.415 1 75% 3,600 202 106.93s
Enemy No.415 1 75% 3,600 202 107.07s
Enemy No.415 1 75% 3,600 202 120s
Enemy No.415 1 75% 3,600 202 120.13s
Enemy No.415 1 75% 3,600 202 120.27s
Enemy No.415 1 75% 3,600 202 120.4s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Enemy No.415 Unlimited 75% 3,600 202 Immediately 20–30s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.